Non-Profit Website Redesign:

Animal House Rescue

Finished non-profit website redesign homepage.
Problem

The Animal House Rescue Website, a Birmingham animal rescue charity, is not very responsive and could look more engaging to the user. There is also a lack of hierarchy which makes the content confusing for users.

Solution

To build a responsive website that has a clear content hierarchy and a clean UI design that engages the user.

My Role

This was a group Project with three members. We collaborated throughout and I took responsibility for the stakeholder interview, user scenario, navigation design and iteration after user testing.

Research

Proto-Persona

A proto-persona, Caroline, was creaated to understand the typical user's needs and base the future research on.

a screenshot of the proto-persona, Caroline Scott
The proto-persona created

Heuristic Analysis

Next, a heuristic evaluation was done to analyse what the current website was like to use. There were three main takeaways.

Inconsistent Content

For example, the phone number is very prominent on the navigation bar however there is a warning message saying to contact them via email.

Lack of Hierarchy

There is a lot of information on the website but it is not clear what is the most important, especially on the pet listing pages.

There are no call to action buttons on the pet listing pages and seven on the donate page which makes it confusing for users to know where to go next.

Poor UI

The body text and images are very small and the images are also cramped together and small.

the heuristic analysis showing the comments made and highlihted issues on the website
The Heuristic Analysis done on the Animal House Rescue Homepage.

Usability Testing

We took into account the issues we found in the heuristic analysis and Caroline’s goals from the proto-persona to check our pain point assumptions were correct and identify any usability issues on the current Animal House Rescue Website.

Users had three tasks to complete:

Task 1
Discover what the charity’s mission is.
Task 2
Find an animal you would like to adopt within your budget of £400.
Task 3
Please find and fill out the adoption form of the animal.

Affinity Diagram

Once the usability testing was completed we sorted the results into similar groups in an affinity diagram to identify the main insights.

  • Users found it hard to identify the charity’s missions because there are no headings explaining the content and the text is very small and hard to read.

  • Participants were overwhelmed with the amount of content on the pet listings page and weren’t sure what the most important information was. Some users found it hard to find the adoption price as the information was squished together.

  • There were contrasting views about the adoption form, some participants found it straightforward to fill in whereas others struggled to find the form and thought that the pet they had chosen would already be in place rather than having to type in the name.

the affinity map process. First the sticky notes are in neat rows then below the notes are sorted into groups and have title notes.
The Affinity Diagram process. Firstly all the points from the user interviews were listed on sticky notes. Then the notes were sorted into similar groups and named.

Empathy Map

From the results of the affinity diagram an empathy map was created to understand what Caroline thinks when using the Animal House Rescue website.

the empathy map created that highlights what Caroline thinks, says, does, feels and her pains and gains.
The Empathy map created that highlights what Caroline thinks, says, does, feels and her pains and gains.

Stakeholder Interview

I interviewed the CEO and founder of the charity, Lyn, to discover what her main goals for the website are.

  • Wants the homepage to be appealing and invite users to go further.

  • Website needs to inform people what animals need rehoming and the other ways they can help and donate to the charity.

  • Needs the website to be simple, easy to use and ‘idiot proof’ so users can navigate it easily.

  • The goal of the website tone is to be cheerful, bright, friendly and sunny and not focus on the dark side of animal rescue.

User Insight Statements

Two user insight statements were created, one adoption based and done donation based from the previous research to enable us to focus on the main goals of the users.

Adoption User Insight
An animal lover adopting from a rescue shelter wants to ensure a seamless and clear adoption process whilst also knowing their adoption fee is going towards a great charity with a rewarding cause.
Donation User Insight
An animal lover that doesn’t have any space to adopt an animal wants to know the other ways they can help the charity including donating money and their time.

Problem Statement

From the user insight statements a problem statement was developed to concisely show the problem that needs to be solved and guide the ideation process.

The Animal House Rescue focuses on pet adoption and donations to support the charity. We have observed that the Animal House Rescue website isn’t giving clear instructions for the pet adoption process and users are unable to find information on other ways to help the charity such as donating money and volunteering.

How might we improve the charity’s website so that more adoptions are successful, more donations are received and more volunteering hours are filled?

Ideate

Brainstorming and Feature Prioritisation

The I Like, I Wish, What if method of brainstorming was used for idea generation. These ideas were then put into a feature prioritisation matrix considering what is a high priority for the user and charity. Three new features were chosen to develop.

  • Donate button on the global navigation bar

  • A filter system for pets

  • Include more pet images

  • The overall UI hierarchy and the content UI were also going to be improved

feature prioritisation matrix with a horizontal line showing priority for the user and a vertical line showing priority for the charity website.
The brainstorming process used. The ideas were written down individually and then placed on the matrix as a group.

UX Scenarios

Two user scenarios for the two pathways, donate and adopt, were created to understand how users would use the new website.

the text based user scenario for the adoption task the text based user scenario for the donation task

Card Sorting

Although the Animal House Rescue website has only a few pages card sorting was carried out to ensure the user pathways were as simple as possible and content was grouped logically.

sticky notes that firstly show the old website sitemap and then below sticky notes showing the layout of the new sitemap.
The current sitemap and the new sitemap.

User Flow Diagrams

A user flow was done for the adoption and donation pathways to understand what decisions users would take when on the website and how they move through the content.

The user flow diagrams created for the adoption and donation user journeys.
The user flow diagrams created for the adoption and donation user journeys.

Prototype

Mid-Fidelity Prototype and Testing

Mid-fidelity prototypes were built from the pages identified on the sitemap and user flow diagrams. The new website features created in the ideate phase were also added to the wireframes. The prototypes were tested to understand if any usability issues occurred during three tasks.

Task 1
Discover what the charity’s mission is.
Task 2
Go to the adopt a cat page and filter the results by under five years old and female, choose a cat named bubbles and apply to adopt her.
Task 3
Please find the place where you could make a £10 monthly donation to the charity.
a sample of the mid-fidelity prototypes that were tested that have basic buttons and block layouts.
A sample of the mid-fidelity prototypes tested.
Main Takeways

Participants took a while to realise that the monthly donation was highlighted on the donate page and initially thought that it was just a single donation form.

The filter pop-out was confusing as participants were not immediately sure where to click to close the box.

Improvements to Make

Add a button to the filters pop-out that says ‘search’ or ‘apply filters’.

Make it clear on the donation form that users can toggle between single and monthly donations.

UI Design Guide

We looked for UI inspiration from other animal rescue charity websites such as Blue Cross and Battersea Cats and Dogs to see how pet listing and donation form pages could be structured. A design guide was then built based on the tone requirements from Lyn, the CEO, as cheerful, friendly playful and sunny. UI elements including navigation and pet cards were designed.

A sample of the UI Design Guide showing the tone, typography, image styles and selected components.
A sample of the UI Design Guide showing the tone, typography, image styles and selected components.

High-Fidelity Prototypes

High-fidelity prototypes were made by applying the design guide to the mid-fidelity prototypes. Improvements to the UI were made using the feedback from the mid-fidelity testing.

A sample of the high fielity prototypes tested.
A sample of the high fidelity prototypes.

Test

User Testing

The high-fidelity testing used the same testing tasks as the mid-fidelity testing to ensure consistency in results.

Task 1
Discover what the charity’s mission is.
Task 2
Go to the adopt a cat page and filter the results by under five years old and female, choose a cat named bubbles and apply to adopt her.
Task 3
Please find the place where you could make a £10 monthly donation to the charity.
Task Success Rate
1 100%
2 100%
3 100%

The success rate was 100% on all of the tasks however there was some feedback on the UI so further iterations were made.

High-Fidelity Iteration

The hierarchy of the pet listing page was improved by increasing the size of name text. The donation form was also changed to make it clear where to click next after users took longer than expected to find the correct button. I also improved the filters panel by adding ticks to filled boxes to make it clearer which categories were selected.

Before

An image of the prototype before changes were made.

After

An image of the prototype after channges were made.
The before and after of changes made due to feedback found from user testing.

Final Prototype

Below is a brief demonstration of the finalised design. Please go to the figma link if you would like to see more!

A video sample of the new website design.

Conclusion

Next Steps

  • Show the designs to the stakeholder and iterate on their feedback.
  • Time constraints meant we were unable to design and test mobile prototypes, which would be the priority.
  • Several iterations were made to the Donation Form over the project and I would like to do further A/B testing to understand what structure and colours are best for the user to understand its function the quickest.

Reflection

I interviewed the stakeholder after we had done the majority of the research phase. It was during this interview I realised I had forgotten about the other needs of the charity and other patrons who might not have enough space for a pet or who have already adopted but still want to support the charity in other ways, such as donation. There was not enough time to complete thorough user research on the donation function of the website so a lot of assumptions had to be made. In future projects I will always try consider more than just the primary user and remember that there are multiple reasons people use products and that they might not be obvious on first look.

Thank you for reading this case study!